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that it needed to compete with the success of Kenner’s Star Wars action
            figures. Roger Sweet, a member of the team, added modeling clay to
            bulk up Big Jim. In turn, Mattel illustrator Mark Taylor developed the
            proposed aesthetics for the action figure and, voila, He-Man was born.
               Mattel premiered their Masters of the Universe action figures with
            an elaborate back story in mini comic book form. The comic books
            supplied a wealth of characters as potential toys and soon Mattel and
            Filmation launched an animated television series based on them. The
            cartoon series, which aired from 1983 to 1985 and featured a bold style
            and comical voices, further shaped and enforced the commercial power
            of Masters of the Universe characters.
               Over the decades, Masters of the Universe has enjoyed significant
            popularity, in part, because Mattel used comic books, television, and
            the big screen to create a cohesive world for its toys and related
            consumer products. New variations and characters were regularly added
            to the line to keep the toys in front of the kids. The team at Mattel   rules, and today, optional rules to change the play. A Risk player
            understood that kids like the opportunity to project themselves into the   employs strategy, or decision-making, that will affect the game’s
            role of the heroes. Masters of the Universe characters had the strength,   progress and outcome. Part of the game’s appeal is that, unlike most
            weapons, and power to defeat the villain.                         war games, more than two players may compete.
                                                                                 Risk is the first such strategy game for multiple players, mass-
                                                                              produced and enjoyed by generations. Its influence is touted by game
                                     2021                                     collectors and experts, but on a personal level, many serious gamers state
                                                                              that their interest in these games began when they first played Risk.

            SAND                                                              AMERICAN GIRL DOLLS
               Sand may be the most universal toy in the world. From a geologist’s
            perspective, sand is a dry, gritty material consisting of small, loose   Following a visit to historic Williamsburg, Virginia, and a
            pieces of rock, soil, minerals, and gemstones. But children recognize   Christmas shopping trip for her nieces, educator, and newscaster
            sand as a creative vehicle for play suitable for pouring, scooping,     Pleasant Rowland developed and launched a line of 18-inch dolls
            sieving, raking, and measuring. Wet sand is even better, ready to     representing an era of America’s past. Each doll was paired with rich
            construct, shape, and sculpt.                                     historical narratives and accurate reproductions of clothing and
                                                                              accessories. Rowland decided to sell the dolls—Samantha, Kirsten, and
                                                                              Molly—by direct mail. Between September and December of 1986,
                                                                              American Girl dolls sold $1.7 million worth of product.












               Historians have every reason to believe that the earliest people
            played in the sand. As early as the 1800s, newspapers reported on the
            building of sandcastles and other sculptures. Nineteenth-century
            photographs capture beachgoers burying companions in the sand. A
            charitable group in Boston formed the first sand garden in 1885. The
            group deposited a pile of sand in a Boston chapel yard and invited chil-
            dren to dig with small shovels and to make sand pies. Sand gardens
            provided a space for children in densely populated urban spaces to
            employ free and directed play, away from the dangers of the streets.
            These sand gardens launched the playground movement in America.      Rowland’s formula for combining doll play with rich history lessons
            Thirty years later, British pediatrician and child psychiatrist Margaret   worked, in her words, like “chocolate cake with vitamins.” In an era
            Lowenfeld devised Sandplay therapy as a means of expression for     when some education experts claimed that the curriculum of many
            non-verbal communicators.                                         schools paid too little attention to historical subjects, American Girl
               The tactile qualities of sand fit well with the sensory emphasis of   may well have filled a void. The success of the dolls led to ancillary
            education recommended by Friedrich Froebel, Maria Montessori, and   products such as a monthly magazine, movies, games, puzzles, online
            Jean Piaget. Sand provides unique opportunities for tactical, physical,   books and quizzes, and several retail stores where dolls and accessories
            cooperative, creative, and independent free play.                 are sold in an environment that resembles a birthday party as much as
                                                                              it does a shopping excursion. American Girl now offers a range of dolls
            RISK                                                              with a variety of skin tones, face molds, eye colors, hairstyles, and
                                                                              textures. When paired with intelligent stories based on history or with
               The French filmmaker Albert Lamorisse designed a board game    individualized representations of girls growing up in America, the dolls
            with simple rules but complex interactions, La Conquête du Monde   promote diversity in the toy industry.
            (The Conquest of the World) in 1957. Purchasing the rights, Parker
            Brothers published it with a few small changes as Risk in 1959. It
            became the first popular game involving strategy, diplomacy, conflict,                      2020
            and conquest.
               Risk players control armies of tokens on a world map board in
            attempts to capture adjoining territories from other players, battling by  BABY NANCY
            rolls of the dice. The winning player defeats and eliminates opponents   In response to the Watts Riot, Louis S. Smith, II, and Robert Hall
            and occupies all 42 territories on the board – and thus all six continents.   worked with civil rights activists and community members to form
            There are various strategies for winning the game, special two-player   Operation Bootstrap with the goal of empowerment and social and
            20               Journal of Antiques and Collectibles
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